What is Scope?

javascript Jul 26, 2019

One of the most fundamental paradigms of nearly all programming languages is the ability to store values in variables, and later retrieve or modify those values. In fact, the ability to store values and pull values out of variables is what gives a program state.

Without such a concept, a program could perform some tasks, but they would be extremely limited and not terribly interesting.

But the inclusion of variables into our program begets the most interesting questions we will now address: where do those variables live? In other words, where are they stored? And, most importantly, how does our program find them when it needs them?

These questions speak to the need for a well-defined set of rules for storing variables in some location, and for finding those variables at a later time. We'll call that set of rules: Scope.

But, where and how do these Scope rules get set?

The way we will approach learning about scope is to think of the process in terms of a conversation. But, who is having the conversation?

The Cast

Let's meet the cast of characters that interact to process the program var a = 2;, so we understand their conversations that we'll listen in on shortly:

  1. Engine: responsible for start-to-finish compilation and execution of our JavaScript program.
  2. Compiler: one of Engine's friends; handles all the dirty work of parsing and code-generation (see previous section).
  3. Scope: another friend of Engine; collects and maintains a look-up list of all the declared identifiers (variables), and enforces a strict set of rules as to how these are accessible to currently executing code.

For you to fully understand how JavaScript works, you need to begin to think like Engine (and friends) think, ask the questions they ask, and answer those questions the same.

Back & Forth

When you see the program var a = 2;, you most likely think of that as one statement. But that's not how our new friend Engine sees it. In fact, Engine sees two distinct statements, one which Compiler will handle during compilation, and one which Engine will handle during execution.

So, let's break down how Engine and friends will approach the program var a = 2;.

The first thing Compiler will do with this program is perform lexing to break it down into tokens, which it will then parse into a tree. But when Compiler gets to code-generation, it will treat this program somewhat differently than perhaps assumed.

A reasonable assumption would be that Compiler will produce code that could be summed up by this pseudo-code: "Allocate memory for a variable, label it a, then stick the value 2 into that variable." Unfortunately, that's not quite accurate.

Compiler will instead proceed as:

  1. Encountering var a, Compiler asks Scope to see if a variable a already exists for that particular scope collection. If so, Compiler ignores this declaration and moves on. Otherwise, Compiler asks Scope to declare a new variable called a for that scope collection.
  2. Compiler then produces code for Engine to later execute, to handle the a = 2 assignment. The code Engine runs will first ask Scope if there is a variable called a accessible in the current scope collection. If so, Engine uses that variable. If not, Engine looks elsewhere (see nested Scope section below).

If Engine eventually finds a variable, it assigns the value 2 to it. If not, Engine will raise its hand and yell out an error!

To summarize: two distinct actions are taken for a variable assignment: First, Compiler declares a variable (if not previously declared in the current scope), and second, when executing, Engine looks up the variable in Scope and assigns to it, if found.

Nested Scope

We said that Scope is a set of rules for looking up variables by their identifier name. There's usually more than one Scope to consider, however.

Just as a block or function is nested inside another block or function, scopes are nested inside other scopes. So, if a variable cannot be found in the immediate scope, Engine consults the next outer containing scope, continuing until found or until the outermost (aka, global) scope has been reached.


function foo(a) {
	console.log( a + b );

var b = 2;

foo( 2 ); // 4

The RHS reference for b cannot be resolved inside the function foo, but it can be resolved in the Scope surrounding it (in this case, the global).

The simple rules for traversing nested Scope: Engine starts at the currently executing Scope, looks for the variable there, then if not found, keeps going up one level, and so on. If the outermost global scope is reached, the search stops, whether it finds the variable or not.

Building on Metaphors

To visualize the process of nested Scope resolution, I want you to think of this tall building.

The building represents our program's nested Scope rule set. The first floor of the building represents your currently executing Scope, wherever you are. The top level of the building is the global Scope.

You resolve LHS and RHS references by looking on your current floor, and if you don't find it, taking the elevator to the next floor, looking there, then the next, and so on. Once you get to the top floor (the global Scope), you either find what you're looking for, or you don't. But you have to stop regardless.

Neeraj Dana

Experienced Software Engineer with a demonstrated history of working in the information technology and services industry. Skilled in Angular, React, React-Native, Vue js, Machine Learning